XNA book base code article
the XNA Game Studio Creator's Guide co-author, Pat McGee, has written an article about the XNA base code that he wrote for the book.
essentially, this article breaks down how to create the simple first-person game engine that is the base of many of the examples in the book.
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- a screenshot from the textures chapter
essentially, this article breaks down how to create the simple first-person game engine that is the base of many of the examples in the book.
- a screenshot from the textures chapter