Dolpin 5.0 Emulator Released, Available For Ubuntu 15.04 'Vivid Vervet' And Mac OSX


Dolphin 5.0 is powered by a revitalized dynamic compiler, requires OpenGL 3.x support (or Direct3D 10 on Windows), there is also an experimental D3D12 back-end but not yet any Vulkan back-end. 

Dolphin is an open-source Nintendo GameCube, Wii, and Triforce emulator for Microsoft Windows, Linux, and Mac OS X (Intel-based). It is the first emulator to successfully run commercial GameCube and Wii games. It is still the only emulator capable of running commercial Wii games. Its name gives reference to the Nintendo Dolphin, which was the codename for the GameCube. Dolphin is a community driven project with developers from all over the world who work together to bring you this high-quality software with remarkable features.

At a basic level, Dolphin 5.0 is more accurate and more efficient than previous builds in every way. Individual games will vary, especially due to various hacks being removed along the way. Dolphin 5.0 can be downloaded for Windows and Mac OS X from our official website: dolphin-emu.org.

System Requirements to run Dolphin 5.0 can be found here but here's a quick rundown of what changed:

  • 64-bit CPUs and Operating Systems are required.
  • Windows XP is no longer supported. Windows Vista is no longer officially supported.
  • Direct3D10/OpenGL3 Required. This means AMD Radeon 4xxx, NVIDIA GeForce 8xxx, or Intel HD 2xxx minimum! Anything older than that will most likely not work or will have significant glitches.

Dolphin on Android is not getting a release build. This does not mean it's falling behind or anything. We just did not feel like Dolphin on Android has reached any milestone with these changes. We'd rather it have its own special time in the sun when it comes, instead of tagging it onto what has been an already concerted effort on the desktop release.

Additional information can be found in the project's release announcement and release notes.

Download For Ubuntu 15.04