Designing Software for Mixed Reality Requires a Massive Shift in Thinking

We started with a static page and evolved to dynamic screens, and making that 2D surface interactive was a relatively straightforward transition in design. But when you can put holographic objects literally anywhere in the room, the way you design apps, games, and experiences requires a different mode of thought entirely. Manufacturers and developers are figuring it out together. Developer Nate Turley wrote about his experience developing for the Microsoft HoloLens, noting that the rules for mixed reality programming have yet to be written: There are no 'best practices' because developing... more



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