HoloToolkit: Make Words You Can See in Unity with Typography Prefabs
You may remember my post from a couple weeks ago here on NextReality about the magical scaling ratios for typography from Dong Yoon Park, a Principal UX Designer at Microsoft, as well as developer of the Typography Insight app for Hololens. Well, his ideas have been incorporated into the latest version of HoloToolkit, and I'm going to show you how they work. The biggest problem this new addition to the HoloToolkit is solving is the default Unity text sizes. Previously, when you'd load up Unity and start building a menu or something that required words, you'd have to go through a series of... more
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