Finally, Someone Is Fixing the Major Issues with Texture Compression
We live in a computer world full of file formats. Whether we are talking about images, videos, or text documents, there are dozens of file types for each, and there are new ones added every year to applications. Keeping in mind that many of these formats were created before the internet was widely available (at least, in infant form), the primary reason for this glut of often complex choices is competition. When developing software in a competitive environment, it makes sense that a company would want to create a proprietary format. A closed and locked standard can create a sort of forced... more
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