ARKit 101: Creating Simple Interactions in Augmented Reality for the iPhone & iPad

As a developer, before you can make augmented-reality robots that move around in the real world, controlled by a user's finger, you first need to learn how to harness the basics of designing AR software for a touchscreen interface. In recent years, the vernacular for referring to people who consume entertainment has slowly shifted from "viewer" to "user." The catalyst for this change was the move from simple passive-viewing experiences to interactive ones. And while there is, and will continue to be, a need for non-interactive entertainment such as film and TV for the foreseeable future, the... more



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