HoloLens Dev 101: Building a Dynamic User Interface, Part 11 (Rotating Objects)

Continuing our series on building a dynamic user interface for the HoloLens, this guide will show how to rotate the objects that we already created and moved and scaled in previous lessons. So far, we've built a system that incorporates the user's gaze and what the user is looking at to determine the UI elements they're seeing. This type of context-dependent UI is all about streamlining the way we work in augmented reality. My hopes for this series is that people will use it as a jumping-off point. Although we're currently adding objects and transforming them around the space, this system... more



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