Ask HN: Building a game for AI Research


New top story on Hacker News: Ask HN: Building a game for AI Research I'm working on a PC game as a personal project. I am primarily a game designer and developer, but I'm interested in working towards making my game friendly towards AI research. I tried reading TF/PyTorch docs but couldn't find a guide on how to make my game a friendly environment that exposes the necessary surface area for AI research. I would love advice from anyone who has experience building API layers for video games for AI (BWAPI, OpenAI's DOTA team, deepmind SC2 AI, etc) for pointers.