Commando game disassembled – fully commented code #Gaming #Commodore64 #VintageComputing #ReverseEngineering @ricardoquesada

Richard at Retro.moe posts about disassembling and commenting the code for the 1985 Capcom game Commando on Commodore 64.

The commented code (that can be recompiled to generate the exact original binary) is at:

Findings include another level was mostly present but unused. There are 16 virtual sprites.

See the blog post for more.