Show HN: A 2d game engine in under 1000 lines of C

Basque

Basque is a top down 2d game engine.


Basque demo Basque demo 2


Global keyboard shortcuts:

: Move player North

: Move player East

: Move player South

: Move player West

q: Quit

e: Toggle edit mode

Edit mode shortcuts:

l: Toggle map library

Mouse button 1 (left click): Place tile

Mouse button 2 (right click): Select tile


Why do this?

Why not just use Godot/Unity/et cetera? Basque has a very different priority list than these engines. It is not a generic engine. There isn't much here, but it is a good starting point if you are looking to roll your own engine, here is what it does do:

  • Map editing (with an easy to understand plain text format).
  • Spritesheet animation.
  • Background music.
  • Collision detection.
  • Some frame rate limiting (this should be improved).

At this point the engine will start becoming more specific to the game I am building, which is why I see this as the best time to open source it. Since it could be useful to others, either as a starting point, or just as a guide of how to do some things with SDL2. Note that all of the code is not necessarily the best solution to these problems, but it is a solution.


Basque currently requires:

  • SDL2
  • SDL2_image
  • SDL2_mixer
  • SDL2_ttf

Getting SDL2 installed:

Linux:

apt:
sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev 
dnf:
sudo dnf install SDL2-devel SDL2_image-devel SDL2_mixer-devel SDL2_ttf-devel 

Or whatever the equivalent package is for your distro.

Mac:

brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf 

Windows:

  1. Download the latest VC development files from: https://libsdl.org

  2. Place the entire contents of include and lib under C:\INCLUDE\SDL2.

  3. Copy all DLLs under lib to C:\Windows\System32 and C:\Windows\SysWOW64.

  4. Repeat for SDL2_image, SDL2_mixer, and SDL2_ttf.

  5. Profit.




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